| Game Type |
g_gametype <name> |
Sets the gametype that will be use on the next
map change. The currently available options are “dm”
(Deathmatch), “tdm” (Team Deathmatch), “elim”
(Elimination), and “inf” (Infiltration). |
| Weapons Available |
g_availableweapons <list> |
Sets the weapons that are available for use
on the server. Each weapon is represented as a 0, 1, or 2. When
a weapon is set to 0 it will not be available for use at all.
When a weapon is set to 1 it will only be available for use in
gametypes that have weapon pickups only (ie. Not in infiltration).
When set to 2 the weapon will be available in all gametypes. The
default value is “2222222222211” which is all weapons
are on in deathmatch gametypes but the RPG-7 and MM1 are disabled
in infiltration and elimination. The weapons are in the following
order
Knife
M1911A
USSOCOM
M590 Shotgun
Micro Uzi
M3A1
USAS12
M4 Assault Rifle
AK74 Assault Rifle
MSG90A1 Sniper Rifle
M60 Machinegun
MM1 Grenade Launcher
RPG-7
|
| Kill Limit |
fraglimit < # > |
Sets the number of kills a single person must
reach before the map is cycled. 0 turns this feature off. Default
is 20 |
| Time Limit |
timelimit < # > |
Sets the amount of time (in minutes) before
the map is cycled. 0 turns this feature off. Default is 0. |
| Inactive Kick |
g_inactivity < # > |
Sets the amount of time (in seconds) before
an inactive client is disconnected from the server. 0 turns this
feature off. Default is 0. |
| Round
Wins & New Map |
teamlimit < # > |
Sets the number of rounds a team must win (for
Infiltration / Elimination) before the map is cycled. 0 turns
this feature off. Default is 8. |
| Frienly
Fire |
g_friendlyfire <#> |
Enables or disables friendly fire. When set
to 1 you will be able to shoot and kill people on your own team.
When set to 0 you will not be able to injure yourown teammates,
but will still be able to injure yourself. |
| Game Speed |
g_speed < # > |
This sets the base movement speed. Default
is 280 |
| Max Rate |
sv_maxrate < # > |
Sets the maximum rate a client can set on the
server. This helps throttle outgoing bandwidth. 0 means that no
limit is enforced. Default is 10000. |
| Server
Name |
sv_hostname < name > |
This sets the name of your server which will
appear in the client’s server browser or in GameSpy. Default
is “hostname”. |
| Max Players |
sv_maxclients < # > |
Sets the maximum number of players your server
will support. Default is 8. |
| Game Password |
g_password < password > |
If a non-blank password is specified, your
server will then require the clients to enter a password to join.
If you specify a blank password, “”, then you will
remove this password. Default is “” (no password). |
| Allow Voting |
g_allowvote < # > |
Determines whether or not you allow clients
to call votes on your server. 0 will prohibit clients from calling
votes, while 1 will allow voting. Default is 1 (allows voting). |
| Vote Time |
g_voteduration < # > |
Sets the number of seconds a vote will stay
up, so that a client may cast a vote. Default is 60. |
| Inactive Spectate |
g_timeouttospec <#> |
Number of seconds before a client which is
not sending the server data is automatically sent into spectator
mode. The default is 15 seconds. |
| Round Limit |
g_roundtimelimit <#> |
Sets the number of minutes before the end of
a “round” in either infiltration or elimination. Default
value is 5 minutes. |
| Map Cycle |
sv_mapcycle <filename> |
Sets the filename which is used for map cycling.
The default value is “default.mapcycle”. |
| Suicide Penalty |
g_suicidepenalty <#> |
Sets the amount of score lost for killing yourself.
The default value is –1. |
| TK Penalty |
g_teamkillpenalty
<#> |
Sets the amount of score lost for killing a
teammate. The default value is –1. |
| Pure Server |
sv_pure < # > |
Sets your server into pure mode. Pure means
that the data files on the client must exactly match the data
files on the server. Any files which do not match up will be rejected.
You must set this cvar from the command line (+set sv_pure 0)
and not the console. Since the test does not allow any external
data files, this cvar has no purpose. Default is 0 (not pure). |
| RCon
Pass |
rconpassword < password > |
If a non-blank password is specified, your
server will have a remote console password. This allows the server
operator to connect remotely to change server settings. If you
specify a blank password, “”, then you will remove
this password and disable remote console. Default is “”
(disabled). |
| Force
Follow |
g_forcefollow <#> |
Enables or disables the ability to fly around as a ghost. When
set to 1 all clients will be forced to follow another client rather
than having the option. When set to 0 all clients will have the
freedom to fly around. Default value is 0. |
| Follow Enemy |
g_followenemy <#> |
Enables or disables the ability to follow an
enemy when ghosting. When set to 1 you are allowed to follow enemies,
when set to 0 you will only be allowed to follow your own teammates.
Default value is 1. |